After testing some materials, 5 textures are output to simulate the effect of that layer.!Octane for Cinema 4D Tutorials 1Since the grape is a translucent object, it can be adjusted based on the 3S material. It should be noted that the surface of the grape will have a layer of dust-like texture. We have already talked about the glass making process in the previous article, and the next is grapes production and rendering analysis.The grape model is very simple, you can make one first, then put it in Unfold3D to place the UV, and then copy and place it.!Octane for Cinema 4D TutorialsThe texture of the grape is made in Substance Painter. Now that the effect is nearing completion, you only need to add some light fog in the later stage.įox Renderfarm, a powerful but affordable cloud render farm, shared this article from 3D artist Qixi is a cup and grape made by Octane for Cinema 4D. Now focus on the butterfly and add some depth of field. When Cameralmager's Response is changed to Linear, the rendering effect will be closer to reality. Change the GI clamp to 3 to reduce the noise of the exposure. Modify the camera settings, Kernels changed to Pathtracing option, Max samples changed to 1000, Diffuse depth changed to 8, the rendering speed will be slower. Now put the mushroom in a lower position to avoid exposure. In the process, I feel that the position of the mushroom has exposed. The outlook is a bit dark, copying the care of the Octane Arealight supplement. This is a step that needs to be tested continuously. Be sure to adjust the intensity of the light with reference to the background image. Remember to turn off the light display and the lights will not be rendered in the rendered view. First illuminate the background with a light, then use another light to illuminate the tree. Octane's Octane Arealight is used here, and the position of the light source simulates the sun's lighting effect according to the position in the background image. The texture of the ground is Octane GLossy Material, which adds a total of Diffuse, Specular, Bump, Normal, Displacement.Īdd a picture to the background and adjust it to the appropriate size and position.Īdd the mushroom material, create a new Octane Specular Material shader, modify the Medium and Fake Shadows, change the mushroom to yellow and modify the butterfly material. What you need to deal with now is the texture of the ground and the texture of the dead tree. You can select all shaders that are not Octane, and convert all shaders to Octane shaders in Convert Matenials under Materials.Īfter converting the shader, remember to clean up the shaders before. After preparing to use the Octane renderer, all textures need to be converted to Octane's texture. In the previous tutorial, in order to make the scene more natural, many kinds of plants were added to the scene.
#OCTANE RENDER TUTORIAL C4D HOW TO#
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